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The Art of Readable Code (Theory in Practice), by Dustin Boswell, Trevor Foucher
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As programmers, we’ve all seen source code that’s so ugly and buggy it makes our brain ache. Over the past five years, authors Dustin Boswell and Trevor Foucher have analyzed hundreds of examples of "bad code" (much of it their own) to determine why they’re bad and how they could be improved. Their conclusion? You need to write code that minimizes the time it would take someone else to understand it—even if that someone else is you.
This book focuses on basic principles and practical techniques you can apply every time you write code. Using easy-to-digest code examples from different languages, each chapter dives into a different aspect of coding, and demonstrates how you can make your code easy to understand.
- Simplify naming, commenting, and formatting with tips that apply to every line of code
- Refine your program’s loops, logic, and variables to reduce complexity and confusion
- Attack problems at the function level, such as reorganizing blocks of code to do one task at a time
- Write effective test code that is thorough and concise—as well as readable
"Being aware of how the code you create affects those who look at it later is an important part of developing software. The authors did a great job in taking you through the different aspects of this challenge, explaining the details with instructive examples."
—Michael Hunger, passionate Software Developer
- Sales Rank: #520638 in Books
- Brand: Brand: Oreilly Associates Inc
- Published on: 2011-11-26
- Released on: 2011-11-23
- Original language: English
- Number of items: 1
- Dimensions: 9.19" h x .42" w x 7.00" l, .74 pounds
- Binding: Paperback
- 206 pages
- Used Book in Good Condition
About the Author
Although raised in the circus, Dustin Boswell realized early on that he was better at computers than at acrobatics. Dustin received his B.S. from Caltech, where he got hooked on Computer Science, and then went to UC San Diego for his Master's Degree. He worked at Google for five years, on a variety of projects including web crawling infrastructure. Dustin is now an internet startup junkie who spends his free time hiking the Santa Monica mountains and being a new dad.
Trevor Foucher has been shipping software projects for over 10 years, including Windows 2000 and OneCare at Microsoft, and Webmaster Tools at Google. He's been an individual contributor, manager, and tech lead. His goal is to make code more readable and reliable.
Most helpful customer reviews
38 of 45 people found the following review helpful.
Nothing New
By W. Doran
Good coding practices/style is well worked territory. There are many book and web pages devoted to the subject. This book walks through well treaded territory: variable names, loop structures, code block organization, subroutine structures, etc. For an experienced programmer, there is nothing new in The Art of Readable Code. This is especially unfortunate because they start off with a measurable metric for readable code: how long does it take a programmer previously unfamiliar with the code to understand it. This seemed like a great idea and got me to buy the book. However once you get into the text, when comparing code snippet A with snippet B, instead of showing the two versions to a group of programmers and timing them, they give their opinion about which version would take less time to understand by some mythical programmer looking at the code for the first time. Now, I don't really disagree their opinions any of the topics in the book (ok, I like the ternary operator more than they do), but it is just opinion. I would love for someone to take the examples in this book and do the experiments. This would be hard, and maybe expensive, but the authors and I would surely learn something. That would be great book to read.
6 of 6 people found the following review helpful.
Great advice for all programmers
By N. Krumpe
I teach an introductory Java programming course. I spend a lot of time (my students might say that I spend too much time) reminding them that well placed comments, meaningful variable names, indentation, judicious use of blank lines, and so on all lead to code that is easier for them and for other programmers to read and understand. But, when these words come from me, I'm afraid that it comes across as "just another requirement to follow".
Along comes "The Art of Readable Code". The authors have written a very enjoyable, highly readable book about readability. They go beyond simply stating a set of guidelines, instead explaining the motivation behind each suggestion. I love that they show both good and bad from-the-field examples of how programmers write code. I found myself nodding in agreement with much of what they said. I also think they do a much better job than I when it comes to explaining that readable code is not simply a set of requirements to follow, but that there are simple compelling reasons behind readability, not the least of which is to make life easier for others who will read your code.
I have decided that I will begin making this a required reference for my students. Our school subscribes to Safari Online Books, which gives our students free access to O'Reilly books such as this one. Even if my students couldn't get it for free, I think it's a book I would want our computer science/software engineering majors to have handy as a reference. I bought the Kindle edition for myself, and found that it is very readable on the Kindle Fire...and much more relaxing to read this way than from the Safari site (and currently only about half the cost of buying the physical book).
From now on, I will let this book deliver the message to my students about readable code.
4 of 4 people found the following review helpful.
Excellent advice; if only it were commonly followed!
By Robert H. Stine Jr.
Insightful and practical coding advice from Dustin Boswell and Trevor Foucher. For years I've been saying that good code easy to understand. Obviously readable code is easier to maintain; the authors point out that it is also easier to test, easier to modify, and easier to reuse. My only quibble is their disparagement of the tertiary operator, which I think can improve code clarity, but without doubt this is an outstanding book on programming.
Other reviewers have described this book as introductory, offering nothing new. Well, the book is not rocket science, but it makes a great case for practices that should be followed but usually aren't. I'm a programmer; I've worked at many software start-ups, and what I see all too often is brittle code, gazillion-line methods, god classes, and pointless tight coupling.
Also, the authors introduce a notion of an economy or budget of mental effort: if what should be simple to understand is a chore, then it is going to be easy to miss problems in the tough stuff. Across the board, the authors articulate compelling cases for doing things the right way, which could be handy for discussions with your colleagues and boss.
Finally, the concrete coding example at the book's end should be educational for even experienced programmers.
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